Activity Types: Trading Cards

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Getting "Handy" in the classroom with technology integration!

What are Trading Cards?

The Wikipedia defines trading cards as:

A trading card (or collectible card) is a small card which is intended for trading and collecting. Trading cards are traditionally associated with sports; baseball cards are especially well-known. Cards dealing with other subjects are often considered a separate category from sports cards, known as editorial trading cards or simply non-sports trading cards. These often feature cartoons, comic book characters, or television series.

Advantages for use in the classroom:

  • Provides students with an interesting method of answering a question and sharing a graphic

  • Although the result for the trading card must be in a digital format, it can come from a scanned object, a digital photograph, ot the web.

  • Excellent activity for beginning computer user with low frustration level and low skill level

Disadvantages:

  • As a card game, play is limited to the number of cards created. Choice of topic must be supervised for younger students so that appropriate topic choice is made.

Examples:

Copyright 2002-2011 Handy4Class Project


Candace Figg, PhD
Brock University
Faculty of Education, Teacher Education Department
500 Glenridge, St. Catharines, Ontario, Canada L2S 3A1
(905.688.5550, x5347)


Jenny Burson, EdD
University of Texas at Austin (retired)
Education Department, Curriculum and Instruction
jburson@mail.utexas.edu